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It won't be on the PS4 and I think they said in November they would start charging for online access Sent with TapAhoe
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View Poll Results: Which System Will You Be Choosing? | |||
Xbox One Hands Down |
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20 | 20.00% |
PS4 Hands Down |
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49 | 49.00% |
Xbox One by a Smidge |
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10 | 10.00% |
PS4 by a Smidge |
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3 | 3.00% |
Im Going to Wait for Consumer Reviews |
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11 | 11.00% |
My Xbox 360 or PS3 is all I Need |
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7 | 7.00% |
Voters: 100. You may not vote on this poll |
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#1 (permalink) |
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It won't be on the PS4 and I think they said in November they would start charging for online access
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#2 (permalink) |
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I looked it up. The PS3 will continue to be free and the PS4 will charge $5 a month based on having to make up for the costs of the features that will be available in the system.
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#3 (permalink) |
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Finally! I found the perfect article to clear up some things on the 4k resolution. In a nut shell both systems will be able to output 4k video, gaming is a VERY far fetch. At most it will be by up-scaling the video and FPS would suffer greatly. At first sony was not even talking much about 4k video support. They finally announced it would. Out of the two systems they would be my best bet at 4k gaming due to the power of the system.
Well Sony has said in no way, shape, or form, will gaming be supported in 4k. So that pretty much eliminates Microsoft as well, regardless of what they say. Here is the link for any Tech Geeks it is two pages long but clearly explains everything. Xbox One vs PS4 4k Support
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#4 (permalink) | |
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#5 (permalink) |
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Consoles are strong enough for 1080P gaming @ 30fps. 60fps, it really depends on resources. PC gaming is a good indicator of what hardware can and can't handle, but at that same note, optimization will be improved on consoles and should see better performance with equal hardware. The big thing I see is optimizing memory usage. As new ways to implement AA, anisotropic filtering, shadow effects, lighting effects, and complexity of the game, it will become a limiting factor. 2gb is considered the recommendation now for 1080P and just a couple years ago 1gb was enough. Both Sony and MS had more powerful hardware available to them but the cost per unit could get astronomical. Most PC users know if you want to play @ 1080p at the highest fidelity settings, $1500 is a solid figure to estimate total cost of a well rounded system. Subtract SSD's, reduce HDD drive size, reduce enclosure costs, embed and integrate cooling, and remove OS costs, the under $500 total is still very far away. Integrating cpu and gpu into a single APU reduces costs, improves efficiency, reduces total material usage, and reduces power usage, but limits complexity of both cpu and gpu due to the packaging. It's still 28nm and putting too much hardware on a single APU will turn it into a smoldering oven too difficult to cool. Not only that, but increased complexity also means lower yields and higher costs due to unusable silicon.
Simply put: Yes both MS and Sony have the ability to bring something out that can have all these standards, but it will limit their market because very few people will want to spend $1,000+ on a console with features that are unusable for the next 4-5 years or for the 1% that can actually afford 4k TV's and GTX Titans for console GPU's. It's just not going to happen. Mommy and Daddy don't think Johnny needs a $$$ device to play video games. And everyone knows the Dads that do understand what I just said have a monster rig in their man cave already.
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#8 (permalink) |
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So with the topic of "next gen" gaming systems.
Thoughts on the outliers in the market. OUYA and future Android (and possibly iOS) gaming devices. Not exactly 1080P or 4K resolution, but many indie developers are sliding over to the systems.
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#10 (permalink) | |
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I'm not sure I'd say there is an upswell in indie dev there, just like I wouldn't say it of the Apple store. It's just a different place with a different set of developers than I typically like. It doesn't help that the default, expected controls for Android/Apple are touch-based, whereas I want a controller. At least the Ouya is starting out with the correct input. ![]() That said, there are of course outliers. There will be deep, solid games, and developers who do this for the love and not necessarily the large profit, so they can sell a cheap game to few people but put love and time into it to make it worthy. I've been on a wait-and-see approach with the Ouya ever since I saw the Kickstarter go up. A coworker bought in, but I basically went with the $1 support. So far, glad I waited, since it's been a mess. But that should be expected with brand new platforms. |
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#11 (permalink) | |
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The OUYA does not do much for me. I will probably get one though and never use it (just like the Wii) unless guests are over. I hope the indie market will keep it strong though. This is the outlet I would like to see the indie developers grow on, to then bring better games to the bigger brother consoles.
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#12 (permalink) | |
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I'm not going to get upset based on we still don't know all the capabilities of the PS4. PS is keeping a lot of info hush. I'm sure there will be incentive to join PS plus once all features are revealed.
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#13 (permalink) |
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Yay. The Ouya. When you really want to play iPhone games from your console. Now, the steam console sounds much more interesting since they've already got such a great library of games.
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#14 (permalink) |
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The OUYA launch has been riddled with issues, but it is a new company attempting to develop something "different."
I was tempted to jump in for the $150 day 1 price, but as more info came to light it seemed less & less ideal. The steam box I need to research more, but having the catalog they have & the level of experience will be a huge plus for them.
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#15 (permalink) |
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Yeah, if the Ouya can continue to survive, the experience will really help them. Especially as they fix issues like with their somewhat awful controller. They have a userbase and development happening; but it's a ball that once it starts to slow down, will kill itself. They'll do well to pay for some content developers for a while. There's a reason all gaming consoles have either exclusives or first party titles.
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