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Gran Turismo 5 fans!! Break the Silence

LOL... many many many games have taken 5+ years to make... its VERY intensive... especially when you wish to model real life cars in real life tracks...do you have any

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Old 08-21-2009, 03:41 PM   #1 (permalink)
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LOL... many many many games have taken 5+ years to make... its VERY intensive... especially when you wish to model real life cars in real life tracks...do you have any idea how much r&d needs to happen to get every tree and mirror and other minor detail correct? Pro drivers use GT5s tracks to learn when to brake and when to be conservative... they use trees / buildings / land marks alike to learn how to drive their car well on that track... how do you imagine all that research will not take 5 years? I would think just going and gathering the data would take that much time...

Think about it.. they had to scan each and every car to get the models in the highest detail possible... and then they had to drive em around to make sure the car drove exactly as it would in real life (gearing / etc etc etc)...

Not to mention... learning how to make all this **** work on the PS3 HW... its a DAUNTING task... and I am somewhat thrilled it will be here so soon... its not just a game... its a simulator...
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Old 08-24-2009, 01:09 PM   #2 (permalink)
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Originally Posted by shabarivas View Post
Think about it.. they had to scan each and every car to get the models in the highest detail possible... and then they had to drive em around to make sure the car drove exactly as it would in real life (gearing / etc etc etc)...
Problem is, two of those cars handle NOTHING like they do in real life.

Example: The Evo IX in GT5P. Handles/drives NOTHING like an Evo IX in real life. It's a complete failure.

Example: The 350Z handles/drives NOTHING like a 350Z does in real life. It's another complete failure.

In Forza 2, they do EXACTLY what I would expect them to do in real life. The Evo pushes when I know it would push, oversteers when I know it should (which ain't often LOL), is at the same MPH at the same RPM in the same gear as in real life, etc. GT doesn't replicate this at all. This is the same with the Z for the most part (didn't pay as much attention as I did to the Evo).

I really, REALLY hope GT5 proves me wrong, trust me. So far, outlook is no bueno.
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Old 08-26-2009, 10:55 AM   #3 (permalink)
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Originally Posted by bboypuertoroc View Post
Problem is, two of those cars handle NOTHING like they do in real life.

Example: The Evo IX in GT5P. Handles/drives NOTHING like an Evo IX in real life. It's a complete failure.

Example: The 350Z handles/drives NOTHING like a 350Z does in real life. It's another complete failure.

In Forza 2, they do EXACTLY what I would expect them to do in real life. The Evo pushes when I know it would push, oversteers when I know it should (which ain't often LOL), is at the same MPH at the same RPM in the same gear as in real life, etc. GT doesn't replicate this at all. This is the same with the Z for the most part (didn't pay as much attention as I did to the Evo).

I really, REALLY hope GT5 proves me wrong, trust me. So far, outlook is no bueno.
what physics you use w/ gt5p?
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Old 08-24-2009, 01:42 PM   #4 (permalink)
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Quote:
Originally Posted by shabarivas View Post
LOL... many many many games have taken 5+ years to make... its VERY intensive... especially when you wish to model real life cars in real life tracks...do you have any idea how much r&d needs to happen to get every tree and mirror and other minor detail correct? Pro drivers use GT5s tracks to learn when to brake and when to be conservative... they use trees / buildings / land marks alike to learn how to drive their car well on that track... how do you imagine all that research will not take 5 years? I would think just going and gathering the data would take that much time...

Think about it.. they had to scan each and every car to get the models in the highest detail possible... and then they had to drive em around to make sure the car drove exactly as it would in real life (gearing / etc etc etc)...

Not to mention... learning how to make all this **** work on the PS3 HW... its a DAUNTING task... and I am somewhat thrilled it will be here so soon... its not just a game... its a simulator...
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Old 08-24-2009, 02:33 PM   #5 (permalink)
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You have to be insane to compare Forza to GT. Say what you want about GT, but Forza has been ahead in physics and damage since the ORIGINAL Forza.
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