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I'm not sure I'd say there is an upswell in indie dev there, just like I wouldn't say it of the Apple store. It's just a different place with a different set of developers than I typically like. It doesn't help that the default, expected controls for Android/Apple are touch-based, whereas I want a controller. At least the Ouya is starting out with the correct input. :) That said, there are of course outliers. There will be deep, solid games, and developers who do this for the love and not necessarily the large profit, so they can sell a cheap game to few people but put love and time into it to make it worthy. I've been on a wait-and-see approach with the Ouya ever since I saw the Kickstarter go up. A coworker bought in, but I basically went with the $1 support. So far, glad I waited, since it's been a mess. But that should be expected with brand new platforms. |
Yay. The Ouya. When you really want to play iPhone games from your console. Now, the steam console sounds much more interesting since they've already got such a great library of games.
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The OUYA launch has been riddled with issues, but it is a new company attempting to develop something "different."
I was tempted to jump in for the $150 day 1 price, but as more info came to light it seemed less & less ideal. The steam box I need to research more, but having the catalog they have & the level of experience will be a huge plus for them. |
Yeah, if the Ouya can continue to survive, the experience will really help them. Especially as they fix issues like with their somewhat awful controller. They have a userbase and development happening; but it's a ball that once it starts to slow down, will kill itself. They'll do well to pay for some content developers for a while. There's a reason all gaming consoles have either exclusives or first party titles.
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I'm not going to get upset based on we still don't know all the capabilities of the PS4. PS is keeping a lot of info hush. I'm sure there will be incentive to join PS plus once all features are revealed. |
where'd you hear it'd be $60 a year?
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In the month or so I've had it, I've only played it 2-3 times. Now that's mostly because I just moved into a new place right after I got it, I've only turned on my 360 once. It's a nice idea and it's a pretty fun time killer, but they desperately need to get developers on board and start making some games. I thought I was going to have access to all the games I had purchased on my phone (GTA3, Need for Speed, etc) but was sorely mistaken. That being said I have found several fun games and lost track of time playing them. My biggest gripe is the free to try thing. I get that you just give away games for free and expect developers to jump on board, but there's very few things more annoying in a video game than getting through level 3 and being redirected to a "Buy the full version to continue" screen. |
I hate freemium.
I would rather have a free to try (full version) but you are only able to play for 10-20 minutes and then decide, so you can get past the first few levels and try it. On this list also includes the free games that let you play forever but unless you buy add ons or feature packs you are not going very far. |
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UPDATE It's $20 a year for a playstation network card. That's what the PS3 gets free and will keep getting for free. Then it's $50 a year for a playstation plus card. So you will have to pay $20 ANNUALLY for internet access. And another $50 a year if you want the full plus experience. So in one way, you can be a little happier in the sense online access is not $5 a month but $20 a year. But it's still upsetting because it's free in the PS3, why pay on the 4? Also to get the fullest experience from playstation. It will total out to $70 annually. Me, im not angry but the news isn't welcoming either. :( |
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