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SS_Firehawk 06-21-2013 02:13 PM

Quote:

Originally Posted by saber (Post 2373396)
Nintendo has backwards compatibility because their sh*t hasn't changed since the Wii was released. :rofl2:

WiiU will make back all of their developer cost because there was no development :roflpuke2:

Smash Brothers got weird on the Wii. That controller...goodness that was awkward.

Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.

Now to comment on not having internet. That is a big deal for Military. There are field ops, missions, deployments, secure areas, and so many other scenarios that just don't fit in to "must have internet 1x a day" You can't plug an Xbox into NIPR and expect to not get that $hit forcibly taken from you. The firewalls are already blocking well known gaming ports. Not only that port security will lock that switchport before it could even try to send traffic. If the MAC isn't recognized, it's not passing traffic. If there is somehow a Wifi hotspot in your location, it doesn't allow xbox or Steam connections, not even youtube. Major installations have internet options, but it's expensive and slow can't begin to describe the bandwidth limitations. I know service starts at at least $90 for 30 days of service. Not only that, but when the entire installation goes into a blackout period, your internet goes too. Xbox was not just alienating service members, but civilian contractors too. That number is in the millions.

The cloud computing effort is something that will be implemented at the developer level. If a game requires the resources, it will be online only or some features will not be available unless online.

I'm also not one to trade games, but I can see why people do it. There are better ways to combat piracy. Their implementation was too draconian in my opinion. I think one way of handling it is still using a pairing method, but also using a method for users who can't plug their consoles in to a network. After 30 days of play without pairing the disk to your account, make it a requirement. Maybe a key generator that spits out a hash you can send to Xbox to add to your live account and in return, they send you a corresponding hash you input to your console. It's just an idea, but it at least has options. Granted anything is hackable to whatever they use has to be seriously strong and have a lock out period to prevent brute forcing.

Sandman 06-21-2013 02:44 PM

1 Attachment(s)
While the 24 hour check-in seemed excessive (1 or 2 times a month would have accomplished the same thing), the fact that Microsoft changed their policies is a little disappointing. I hope they offer a separate xbox live account that has the new stuff so the people that actually understood what they were trying to do can enjoy it. The family/friends sharing system would have been a much better feature than being able to buy/play a used game without limitations.

(Picture NSFW *bad words)

coolvans1988 06-21-2013 03:33 PM

:icon18: oh man that was a funny article or w/e it was lol.

does have valid points though.

saber 06-21-2013 03:46 PM

Quote:

Originally Posted by SS_Firehawk (Post 2373686)
Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.

I was actually being facetious / making a joke, but okay :tup: the fact that the CPU architecture stayed the same is exactly why Nintendo can make it backwards compatible. No new issues to deal with the CPU communication!

Mr&Mrs 06-21-2013 04:17 PM

Quote:

Originally Posted by SS_Firehawk (Post 2373686)
Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.

Now to comment on not having internet. That is a big deal for Military. There are field ops, missions, deployments, secure areas, and so many other scenarios that just don't fit in to "must have internet 1x a day" You can't plug an Xbox into NIPR and expect to not get that $hit forcibly taken from you. The firewalls are already blocking well known gaming ports. Not only that port security will lock that switchport before it could even try to send traffic. If the MAC isn't recognized, it's not passing traffic. If there is somehow a Wifi hotspot in your location, it doesn't allow xbox or Steam connections, not even youtube. Major installations have internet options, but it's expensive and slow can't begin to describe the bandwidth limitations. I know service starts at at least $90 for 30 days of service. Not only that, but when the entire installation goes into a blackout period, your internet goes too. Xbox was not just alienating service members, but civilian contractors too. That number is in the millions.

The cloud computing effort is something that will be implemented at the developer level. If a game requires the resources, it will be online only or some features will not be available unless online.

I'm also not one to trade games, but I can see why people do it. There are better ways to combat piracy. Their implementation was too draconian in my opinion. I think one way of handling it is still using a pairing method, but also using a method for users who can't plug their consoles in to a network. After 30 days of play without pairing the disk to your account, make it a requirement. Maybe a key generator that spits out a hash you can send to Xbox to add to your live account and in return, they send you a corresponding hash you input to your console. It's just an idea, but it at least has options. Granted anything is hackable to whatever they use has to be seriously strong and have a lock out period to prevent brute forcing.

I feel you on the military issue but again im sure Microsoft knew that, it is very obvious. They have options though the best being a PS4 to get the newest tech. Or the Xbox 360 which is going to have continued support with new games for a while. Also I feel your numbers are a little inflated Deployments as of Dec. 31, 2012 Even though that does not count contractors I do not think it is in the millions.

Quote:

Originally Posted by Sandman (Post 2373738)
While the 24 hour check-in seemed excessive (1 or 2 times a month would have accomplished the same thing), the fact that Microsoft changed their policies is a little disappointing. I hope they offer a separate xbox live account that has the new stuff so the people that actually understood what they were trying to do can enjoy it. The family/friends sharing system would have been a much better feature than being able to buy/play a used game without limitations.

Can the OP or a mod make this a NSFW spoiler please. I wish I had not clicked that at work!

Sandman 06-21-2013 05:37 PM

Quote:

Originally Posted by Mr&Mrs (Post 2373932)
Can the OP or a mod make this a NSFW spoiler please. I wish I had not clicked that at work!

done

Mr&Mrs 06-21-2013 05:40 PM

Thanks

SS_Firehawk 06-21-2013 05:56 PM

There are 450,000 DOD employees, contractors are not included in that number. Definitely not saying they will all be affected, but I can surmise that a lot of them may have been or are in a situation that can cause them to not be able to access the internet daily. Not only that but the Military force has turnover. There are A LOT of people who deployed at least once and got out of the Military. They will definitely be more sensitive to the whole internet policy as well. This is not including Reserve and Guard numbers either as it is only including active deployments. I still think the number is significant.

But we aren't here to argue that :P I want to play these consoles to even see if it's worth my coin. But for me, now they equal territory.

shadoquad 06-21-2013 06:28 PM

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
I never said I think its even worth a 1.00. It isnt worth it to me to let someone else rip off me and kids that dont know any better. These trade in places have ruined the resale of our used games. Almost how eBay drives down prices of collectables because you can hop online and find a bunch of the same item and people driving the prices down.

The used games market was more valuable to the average gamer and to the video game industry at large than the big publishers would like to admit. And sitting on your shelf, the games are not getting played and are utterly worthless. Traded in, maybe you buy a new game with some of the money, and maybe someone less fortunate or less confident in the title gets to play a game that they wondered about but couldn't afford or didn't want to spring for initially, and maybe they love the game and then buy the sequel new when they have more money or faith in the title.

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
Yes I have. This is another one of those topics that was blown out of proportion. The odds of not having internet for more than 24 hours are slim to none. So up to 24 hours without internet you could game offline. Worst case your system validated 23 hours and 59 minutes before the outage. If your internet is down for more than 48 hours your probably without power as well. Plus if you dont have internet you can get a 360 :p

Edit: The last thing im going to be thinking about on a vacation in the mountains with my Z is internet.

I've had several outages last more than one day, and the "if you don't have internet you can get a 360" line is just plain ignorant. If I don't have internet, I'll get a PS4 and enjoy most of the same titles that are on the XB1. Plenty of people take consoles with them on vacation. I don't, but plenty do.

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
They are not throwing them away just forcing some of them away. No I do not have a problem with that.

I have huge problems with big Microsoft messing with little indie gamer, but whatever, opinions are like pizza toppings

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
They went cheaper but the higher costs is to still off set the loss on the system. Parts alone are not the entire manufacturing process.

Right, but PS4 will be less expensive and not require that annoying accessory.

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
You said it your self. It has never been done on a gaming console. No matter how you look at it, that is a revolution for this market. No word on Sony cloud, their heads are still up there from all their pre-sales. Which I am part of :tup:-

It's nothing revolutionary if they've been doing it on PC's for a decade. It's not revolutionary. I wish that XB1 or PS4 was offering anything of real value in terms of revolutionizing the gaming market, but they just aren't. XBox is selling you convenience features, not improving the game console.

Quote:

Originally Posted by Mr&Mrs (Post 2373678)
I do not like the social integration but that is just me as well. The new younger generation does want these things to happen. We are just getting older and dont like the change. Understanding it has made it easier for me. Whether we like it or not the changes are coming and as long as we enjoy video games its something to deal with.

lol get off my lawn you young whippersnapper *shakes cane*

Chuck33079 06-21-2013 06:38 PM

Playstation vs Xbox. The only topic that makes a discussion about pro-life vs pro-choice look civil and rational.

shadoquad 06-21-2013 06:39 PM

Quote:

Originally Posted by Chuck33079 (Post 2374084)
Playstation vs Xbox. The only topic that makes a discussion about pro-life vs pro-choice look civil and rational.

:icon18: as much as MrandMrs and I have been going back and forth, I still respect him and his opinions a great deal. He's a good guy :icon17:

red2010z 06-21-2013 06:41 PM

I know I am probably late on the response

Gamestop sells used games if you are worried about losing 60 bucks, Buy the game used beat it in 7 days return it for store credit. Then guess what you don't lose all your money on a game you hate/beat in 7 days. Problem solved!

Chuck33079 06-21-2013 06:46 PM

Quote:

Originally Posted by red2010z (Post 2374088)
I know I am probably late on the response

Gamestop sells used games if you are worried about losing 60 bucks, Buy the game used beat it in 7 days return it for store credit. Then guess what you don't lose all your money on a game you hate/beat in 7 days. Problem solved!

That's what gamefly is for. Every gamer needs an account so you can play those really cool games that only last 6-10 hrs without coughing up $60.

red2010z 06-21-2013 06:47 PM

Exactly! Problem solved for all the people crying about losing money.

red2010z 06-21-2013 06:50 PM

Regardless oh all the moaning and crying the Xbox and PS4 are going to make big sells. I am going to buy a Xbox console for the soul fact I love it. If I get deployed again and I can't play out here boo hoo. I got more stuff to worry about out here than my K/D on Call of Duty.


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