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Old 07-12-2013, 06:47 AM   #274 (permalink)
theDreamer
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Originally Posted by Mr&Mrs View Post
I found this information and was excited at first, but the more I read, the more questions I have. Maybe some of you can help me figure it out.

Microsoft is taking advanced measures to prevent cheating on the Xbox One network. With these measures the game experience for decent players will be improved.

In an interview with OXM (Official Xbox Magazine), Mike Lavin, senior product manager at Microsoft states that the new reputation-system together with the cloud, will greatly enhance the game experience for players who play by the book.

The reputationsystem of the Xbone, that is taking over from the five-star system that is used on the Xbox 360, gives Microsoft the opportunity to localize players who don’t behave properly. “If a small percentage of our gaming population is making the gaming experience of other gamers terrible, then we should be able to track those players”

Lavin explains that Microsoft hopes that more players will play online and communicate with strangers. This requires a community with decent people, and not people who scream and yell all the time.

The new reputation will link people who behave badly to people who also behave badly. The same goes for people who behave properly, those people will be linked to decently behaving people.


Does anyone have expierence with this kind of system or know more about it?

What is to keep a group of friends or even a lobby from all giving bad feedback to a player for being really good at the game? Or a young kid....I have been in lobbys where a young kid just tries to say hi, and everyone starts being rude to them, just because they are a kid.

How will they monitor these ratings or feedback scores? I do not see how it is possible for it to be fair. I would hate to end up playing with true jerks just because I owned a lobby in COD for a few games.

I dunno I see alot of abuse coming from this system.
First...I can see the jokes coming:
Xbone ->

Second, if they run the rep correctly, they can work out these random anomalies. Meaning if an entire room puts negative rep on one person that gets flagged, or a similar group that always plays together down votes anyone on their team that is not a 'normal.' They can track that information also and pull it into the equation to help control this from happening.
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