agreed lol.. i mean its not like its a GT5 vs forza thread... but for what its worth... forza is well... forza... I mean if a company is taking 5 years to make a game... and they happened to be good enough for Nissan to let them design their GTRs center info display... and the owner of the company happens to be a perfectionist car nut who has many ford gts and ZR1s ... its gotta be working on something good... forza seems like it cranks out a new game every 2 years... feels like a maddenish franchise....
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it shouldn't take 5+ years to make a game IMO
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LOL... many many many games have taken 5+ years to make... its VERY intensive... especially when you wish to model real life cars in real life tracks...do you have any idea how much r&d needs to happen to get every tree and mirror and other minor detail correct? Pro drivers use GT5s tracks to learn when to brake and when to be conservative... they use trees / buildings / land marks alike to learn how to drive their car well on that track... how do you imagine all that research will not take 5 years? I would think just going and gathering the data would take that much time...
Think about it.. they had to scan each and every car to get the models in the highest detail possible... and then they had to drive em around to make sure the car drove exactly as it would in real life (gearing / etc etc etc)... Not to mention... learning how to make all this **** work on the PS3 HW... its a DAUNTING task... and I am somewhat thrilled it will be here so soon... its not just a game... its a simulator... |
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Couple of new pics from GTplanet.net check em out.
GT5 images -updated with HD gameplay shots @ posts 146 & 152- - Page 8 - GTP Forums |
here is a trailer of the damage physics in gt5. and honestly if this is the best they can do i will be greatly disappointed. i mean no scratches or anything
Gran Turismo 5 Video Game, GC 09: Car Damage (Cam) | Game Trailers & Videos | GameTrailers.com |
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Example: The Evo IX in GT5P. Handles/drives NOTHING like an Evo IX in real life. It's a complete failure. Example: The 350Z handles/drives NOTHING like a 350Z does in real life. It's another complete failure. In Forza 2, they do EXACTLY what I would expect them to do in real life. The Evo pushes when I know it would push, oversteers when I know it should (which ain't often LOL), is at the same MPH at the same RPM in the same gear as in real life, etc. GT doesn't replicate this at all. This is the same with the Z for the most part (didn't pay as much attention as I did to the Evo). I really, REALLY hope GT5 proves me wrong, trust me. So far, outlook is no bueno. |
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Madden-ish franchise? LOL... FM2 was leaps and bounds better than FM1 (which I didn't enjoy nearly as much as GT at the time)... damn near every area of the game was an improvement (only thing that pissed me off was that the took some race types out). After talking with people that have actually played FM3 the same can be said about it's improvement over FM2, except they haven't been able to think of any negatives. You know anyone that's actually played GT5 and can comment? ANYWAYS, I'm just gonna lay off the subject now since nobody is gonna give up any ground. Can't wait to compare both side-by-side. |
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You have to be insane to compare Forza to GT. Say what you want about GT, but Forza has been ahead in physics and damage since the ORIGINAL Forza.
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GT5 ftw
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